Analisis Dampak Game Online Terhadap Konsentrasi Belajar Mahasiswa Prodi Pendidikan Agama Islam Universitas Islam Makassar
Abstract
Abstract:
This study aims to analyze (1) the types of online games played by students of the Islamic Religious Education study program, Universitas Islam Makassar, (2) the learning concentration of students of the Islamic Religious Education study program, Universitas Islam Makassar, (3) the impact of online games on the learning concentration of students of the Islamic Religious Education study program, Universitas Islam Makassar. This study uses a qualitative method with a phenomenological approach and a psychological approach. The primary data source consisted of respondents from several students of the Islamic Religious Education study program, Universitas Islam Makassar. Secondary data sources are taken from various books, journals, and other scientific works as a theoretical basis. The data was collected using observation, interview, and documentation techniques and then analyzed using descriptive analysis techniques developed by Miles and Huberman, namely data display and conclusion drawn. The validity of the data was tested using the triangulation technique. The results of the study show that the types of online games played by students of the Islamic Religious Education Study Program are mobile legend, pubg, freefire and football games. All students of the Islamic Religious Education study program who were respondents in this study agreed that the strongest negative impact of playing online games is the disruption of learning concentration so that it also affects their learning outcomes.
Keywords: Analysis, Impact of Online Games, Learning Concentration
Abstrak:
Penelitian ini bertujuan guna menganalisis (1) jenis-jenis game online yang dimainkan mahasiswa prodi Pendidikan Agama Islam Universitas Islam Makassar (2) konsentrasi belajar mahasiswa prodi PAI UIM (3) dampak game online terhadap konsentrasi belajar mahasiswa prodi PAI UIM. Penelitian ini memakai metode kualitatif dengan pendekatan fenomenologi dan pendekatan psikologis. Sumber data primer terdiri atas responden dari beberapa mahasiswa prodi PAI UIM. Sumber data sekunder diambil dari berbagai buku, jurnal, dan karya ilmiah lainnya sebagai landasan teori. Data dikumpulkan menggunakan teknik observasi, wawancara, dan dokumentasi lalu dianalisis memakai teknik analisis deskriptif yang diperluas oleh Miles dan Huberman, yaitu display data dan penarikan kesimpulan. Uji keabsahan data memakai teknik triangulasi. Hasil penelitian menyatakan bahwa bahwa jenis-jenis game online yang dimainkan mahasiswa prodi Pendidikan Agama Islam adalah game mobile legend, pubg, freefire dan football. Seluruh mahasiswa prodi PAI yang menjadi responden dalam penelitian ini sepakat apabila dampak negatif yang paling terasa dari bermain game ialah terganggunya konsentrasi belajar sehingga turut berpengaruh terhadap hasil belajarnya.
Kata Kunci:
Analisis, Dampak Game Online, Konsentrasi Belajar




